
- #Pcsx2 black lines for mac
- #Pcsx2 black lines windows 10
- #Pcsx2 black lines software
- #Pcsx2 black lines windows 8.1
Native DS3 controls with LilyPad-SCP - Import this with the 'Load Bindings' button in LilyPad's config.Įither that, or you can use the Pokopom XInput Plugin. D3D11/D3D12 can crash on occasion and it won't be functioning as intended anyways.ĭon't expect any official support if you post logs that indicate you're using Win7. And lastly, always pick between Vulkan, OpenGL and Software. You'll also need to select Cubeb as the audio renderer, otherwise it'll crash with XAudio. You'll need:įor starters, extract PCSX2 in a folder and then extract the 64bit dxvk: d3d11.dll and dxgi.dll OR Reshade: "reshade64.dll rename-> dxgi.dll" files next to the main executable. Some games need high-end, possibly overclocked CPUs or powerful GPUs, whereas some games run even on weak processors.ĭespite Windows 7 NOT being officially supported/recommended, latest 1.7 dev-WX versions of PCSX2 can work with a few workarounds. These are recommended specs for using PCSX2, but depending on the game you want to play, your mileage may vary.
#Pcsx2 black lines windows 10
OS: Windows 10 (64 bit), Ubuntu 19.04/Debian, Arch Linux, or other distro (64 bit).GPU: Support Direct3D10 and OpenGL 3.x, 2 GB Video Memory, PassMark G3D Mark rating around 3000 (GeForce GTX 750).CPU: Supports SSE2 instruction, two physical cores with hyperthreading, PassMark Single Thread Performance rating near or greater than 1600 (Intel Core i3-3210).NOTE: Beginning with development build v (March 19, 2022), PCSX2 no longer supports 32-bit architecture.
#Pcsx2 black lines windows 8.1
#Pcsx2 black lines for mac
Note that the stable builds for Mac and Linux are severely outdated. 5.6 Extreme fluctuation in emulation speed.

The second included image shows what it looks like at the same spot on the original PS2 hardware. Obviously if you have it at native resolution there'd be nothing to see-just a black screen, but you can hear things going on in the background so you'll know you're missing something. The first included image shows what it looks like if you increase the resolution while the cutscene is playing. There are other cutscenes like this in the game so while I haven't gotten to them yet I assume the same issue will probably affect them as well. On the original hardware this cutscene was displayed in grayscale, but in PCSX2's emulation of it, when you see behind the black box by increasing the resolution in HW mode, it is shown in color, which leads me to think it has something to do with an error when trying to apply that grayscale effect. In SW mode it just covers it all since SW mode uses native resolution. When Shion needs to go to sleep in her room to progress the story around an hour or so into the game on the Woglinde (right before the Gnosis come), a "dream" cutscene plays behind a large black box covering either the entire screen or the upper left corner if you increased the resolution sufficiently in HW mode. Happens on any plugin configurations I tried and I've heard people mention it before so it probably goes for many/all(?) versions.
#Pcsx2 black lines software
Both Hardware Mode and Software Mode but presents slightly differently depending on the resolution you've got the game at in HW mode.
