
- #Nbtexplorer merge worlds how to#
- #Nbtexplorer merge worlds mod#
- #Nbtexplorer merge worlds code#
- #Nbtexplorer merge worlds zip#
Of course, thanks Re-Logic for creating Terraria, and thanks creating tModLoader.
#Nbtexplorer merge worlds mod#
TModLoader developers:, Bones, and I ( up your tModLoader mod in MVS: (C# tutorials at the bottom)

IDEs (Integraded Development Environment)
#Nbtexplorer merge worlds code#
This editor is like a light-weight version of Visual Studio: you can even debug your code with it!
#Nbtexplorer merge worlds how to#
I also have a tutorial on how to setup your mod in Microsoft Visual Studio! "What is all the fuzz about converting to tile positions?"Īre you having trouble choosing your text-editor and/or IDE? Look no further! (please keep in mind tML is WIP, so MP is WIP too!) In case your users get errors, have them post them to your thread as well as the tML thread. This can be quite a difficult thing to do. This is likely due to your mod having some code that isn't optimized for multiplayer. "Why are people reporting my mod doesn't work in multiplayer?"

I've created a special section below for text-editors and IDE choices. You should now have vanilla Terraria again. If you haven't, you can delete these files and have Steam verify the integrity of game cache. These include, but are not limited to: FNA.dll, MP3Sharp.dll, Terraria.exe You should've made a backup of all files you had to replace when installing tModLoader. All you need to do is navigate to the default Terraria location, which you can find above, make a backup of your origional files and copy the contents of the.
#Nbtexplorer merge worlds zip#
zip file, which you can unzip using an unzipper such as WinRAR. If you do not set AutoLoad to true you'll need to load your files manually in the Load() method. The autoload property, found in the SetModInfo() method, is a property which will automatically load your mods' files. "What is the autoload property in tModLoader?" No, as of yet json is not supported and tModLoader solely uses c#. "Can I copy my old json code to work with tModLoader?"

Navigate to the main Terraria documents path, which you can find above, and copy your vanilla world files and character files into the ModLoader/Worlds and ModLoader/Players paths. tModLoader worlds aren't compatible with vanilla anyway, vanilla worlds are compatible with tModLoader though. This makes sure your vanilla files are nicely seperated from tModLoader modded files. TModLoader uses its own folders for storing worlds and characters. "How do I make characters and worlds for tModLoader?" "Why did I lose all my characters and worlds upon installation of tModLoader?" For actual How-To's/Guides, visit my next post in this thread. Without showing us errors or code, we literally cannot help you with your troubles. Remember you should ALWAYS show us the error(s) you've received when asking for help.
